#pragma once
#include "LightSource.h"

namespace lib3dw 
{
	class PointLightSource : public LightSource
	{
		public:
			LightType GetLightType();
			void SetupLightMatrices() const;
			int GetShadowMapSize();
		
		private:
			static const int pointLightShadowMapSize = 1024;
	};
}